jul 2, 2021

E.g. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. The mods in question are found here and here. Select which races you want to patch. Has something to do with it changing the shaders file. Let me know if you run into any problems. fixes dark face bugs (optional but recommended), ONLY NECESSARY IF YOU GET THE BLACKFACE BUG WHILE PATCHES ARE INSTALLED, WON'T FIX EVERY INCOMPATIBILITY, if Lyall appears with his face black colored, Or you will probably get dark face issue :>, Because the CK wouldn't let me Save Facegen, This not a fix but if you have grey face bug or whatever it works. I've got a few different mods which add npcs to the world which end up with blackened heads. They also won't allow certain geometries the old game's head nifs would allow. Bijin, Better Bards). I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Looking into it the source seems to be that the creation kit is physically unable to load all the masters to the patch due to space limitations, so now I'm wondering if there is a way to export facegen data without the use of the creation kit. But in SSE things are not so easy. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. I never before have ran/installed so many mods as I did now (my current build), that's why I have (now) some NPCs with black faces bug. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. Multiple mods that do the same thing will cause issues. If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. Nnnnnope. Check the box again and the old merges work perfect. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Unfortunately, it's not a case of multiple mods modifying a single npc. 3. That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. Several mods making changes to one and the same NPC can result in a black face. Thanks for the tip. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit I ended up having to revert to release version and opt out of beta patches, in order to be able to use CK again. I also opened the face mesh in NifSkope, and it looks fine there. This tool was created to allow you to easily use different meshes/textures per race on Skyrim's playable races. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Launch TES5Edit/SSEdit. It's a flaw in Nifmerge. then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). Repeat Steps 4-6 for any other mods with broken . Log in to view your list of favourite games. Right click. First, pick one mod that alters NPC faces and use just that one. This only happens for vanilla NPCs. Any way of fixing this or it is just something we have to learn to live with? We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. These "missing facegen data" issues are rather rare and very special cases. I sure can't tell. Enter as many NPCs as you want in this format, (but if you're spawning more than 5 or 6, I recommend using multiple files so the NPCs don't get all clustered together), save the file as a .txt, then in Skyrim hit the ~ key to bring up the console and type "bat ". All rights reserved. However, Fluff's Hybrid Khajiit appears to remove the racial face tint layers with indexes 4, 5, 6, 17, and 18 from KhajiitRace and replace them with new layers with indexes 24, 26, 36, 27, and 28 respectively. They will also be affected by appearance mods such as Expressive Facegen Morphs and High Poly Vanilla Hair, which would normally only affect the player unless explicitly regenerated in CK. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. (Select multiple NPCs by holding down Shift or Ctrl .) Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. This means it will work for mods such as VHR - Vanilla Hair Replacer. Copyright 2023 Robin Scott. Create a bashed patch. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. Valve Corporation. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim All rights reserved. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. ! Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. For vanilla followers, the new Creation Kit creates new facegen data under the Skyrim.esm and under the Mod.esp folders every time the esp file is saved (and everytime i select the "Upload file to Bethesda.net" option). There is still one NPC (Felena) who has a black face (I have seen others who also ported the mod to SSE for themselves reporting the same). In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ If you have multiple NPCs, you can hold down Ctrl and left click each entry so all of them can be selected. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Getting back to Skyrim NPCs: the safe thing is for every facegen mesh to be accompanied by an NPC record edit, and vice versa. Install hundreds of mods with the click of a button. Fixing the "dark face" NPC bug in Skyrim SE GitHub - Gist It should have been the mod from which the NPC comes. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. While they're highlighted, press Ctrl + F4. The only problem is that I cant figure out which file belongs to which NPC since they all have names like "000A151C.dds" and I cant do anything with that. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Fixed delphi/pascal stupid 'else' handling. Her face is not discolored in my game, but if she is in yours, use this. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. Please re-enable javascript to access full functionality. Forget about the ones under the Mod.esp folder! I was able to delete all the changes made to the NPCs in the .esp, but in addition to the main .esp there are texture and mesh files in the main mod data directory and I cant figure out how I can get rid of these. New comments cannot be posted and votes cannot be cast. Install hundreds of mods with the click of a button. You only need to pack the facegen data files under the Skyrim.esm folder and it works fine! No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. If you want all the NPCs in your load order to use the individualized face textures for each race. So then, patch making time. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. First, pick one mod that alters NPC faces and use just that one. Problems appear when you use more than one mod that modifies the same NPC face. It SHOULD read sth. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special Black faces. Tried regenerating faces. Apparently, I'm not doing it Complementary tool for all mods that allow character races to have bodies unique to them. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. This mod is needed to extract all unique heads to allow you customize their textures. Click Yes to all to dismiss warnings by category again. My knowledge regarding NPCs largely stems from creating followers / NPCs for small quests and working with NPC overhauls. Yours is unfortunately a totally different issue. I think nothing has changed regarding facegen. Maybe that was already common knowledge, but I didn't know it. - You'll get the black head no matter which way you do it, or if you do both. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. now definitely will not add same npc to console command batch file again and again. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I also opened the face mesh in NifSkope, and it looks fine there. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. Hi, I am obviously a modding noob but I'm trying to patch FaceGen using your guide and the DarkFace script mod. Guide: Creating FaceGen Data - Articles - The Nexus Forums

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skyrim se regenerate facegen data